Предлагаю опробовать какие нибудь штуки и выкладывать тут описание:
http://avrhelp.mcselec.com/index.html?fm24c64_256.htm
http://avrhelp.mcselec.com/index.html?fm24c64_256.htm
Оказывается в Bascom AVR реализована функция работы с ТВ

' Serial input demo.
' NOTES:
' Uses an array of bytes for Screen RAM
' Uses Tilde char "~" = $7E for new screen
$crystal = 20000000
$BAUD = 19200
' Reserve screen variable area at start of RAM
' Assembler interrupt code has two byte variables IN BETWEEN two word variables
Dim ScreenAddr1 as word at $100
Dim RAMVar1 as byte at $102
Dim RAMVar2 as byte at $103
Dim ScreenAddr2 as word at $104
' Reserve Screen RAM - can reserve as much or as little as required
Dim ScreenRAM(600) as byte at $106
Dim Addr As Word
Dim CharIn as Byte
Const NewScreen = $7E
'Config Com1 = Dummy , Synchrone = 0 , Parity = None , Stopbits = 1 , Databits = 8 , Clockpol = 0
'Config is not needed unless settings differ from default
On Oc2a Tvinterrupt Nosave
Goto Main
!.org $100
$inc Tvinterrupt , Nosize , "tvinc.bin"
Return
Main:
' Set up clock division - only need to do this if DIV8 fuse not set, as default fuse setting is div. by 8
Config Clockdiv = 1
' CLKPR=$80
' CLKPR=0
' Setup timer 2
TCCR2B=$02
OCR2A=158
OCR2B=160
TIMSK2=&b00000110
' Now set up sleep mode [SMCR = Sleep Mode Control Register] - must be enabled or TV code cannot work accurately
SMCR=1
' Set PORTB to all outputs for video signal
DDRB=$FF
' Enable & config SPI
SPCR=$54
SPSR=1
' Init RAM variables for interrupt code
RAMVar1=0
RAMVar2=0
ScreenAddr1=$106
ScreenAddr2=$106
ENABLE OC2A
' ENABLE OC2B
ENABLE INTERRUPTS
' Now continue with user code
Addr=1 ' Set Addr to address of first screen location
Do
CharIn=INKEY()
If CharIn>0 then
ScreenRAM(Addr)=CharIn
Incr Addr
ScreenRAM(Addr)=13 ' Make sure there is always an end of screen character
End If
If CharIn=NewScreen then
Addr=1
ScreenRAM(Addr)=13
End If
If Addr>599 then Addr=599 ' Make sure cannot write past end of screen Ram
Loop
' Decimal {012} = $0C = END OF LINE MARKER
' Decimal {013} = $0D = END OF SCREEN MARKER
' Decimal {017} = $11 = Green on black
' Decimal {019} = $13 = Cyan on blue
' Decimal {020} = $14 = Yellow on red
' Decimal {022} = $16 = White on magenta
EndУ меня ща аврал на работае, но думаю если чего наковыряю, обязательно создам описание и выложу тут. Может вместе переведём.
